Range: 30 feet. Why are Suriname, Belize, and Guinea-Bissau classified as "Small Island Developing States"? Additionally, you gain proficiency with cook's utensils if you aren't already getting it from some other source. If the likes of Hypnotic Pattern or Banishment (to name two of my pet peeves) were not in the official rules, and you as an outsider tried to insert them, youd be torn apart for your poor grasp of the 5th edition design principles and inability to balance new mechanics. Follow Up: struct sockaddr storage initialization by network format-string, Theoretically Correct vs Practical Notation. Who wins a Grapple contest if the checks tie? Acid Arrow (2nd), Range: 90 feet: 4d4 + 2d4 acid damage (with guaranteed damage even on miss) is great to be able to apply from range and past cover. Spear Master if you check my design notes here, youll see Ive covered this point. How would it combine with that subclass and the Defensive Duelist feat? When you take the attack action using a flail, you may disregard a shields bonus to a creatures AC on one of your weapon attacks. Homebrew is fun, and we like to have punishments for poor rolls for balance. Daggers also are able to become thrown weapons in a pinch. I am newbie to DUNGEONS AND DRAGONS, And learning as many stuff i can learn about this sensation. Simply granting it as a bonus action is fairly strong already, imo. Both of these effects will increase your damage by a little bit, and they both improve the bigger the weapon you're using. the third bullet kinda stacks with the second which is not common in other feats like GWM. in the Players Handbook, as an optional way of making your weapon choice mean something? However, it's actually a bit worse than a dagger since you can throw one 20/60 ft. https://www.hipstersanddragons.com/polearm-master-feat-5e-dnd/. It's exceptionally strong on monks, but at the same time monk is an incredibly weak class already so it's balanced. Design Notes: You could rename this Shuriken Master for a ninja-themed Dungeons & Dragons campaign! I havent yet, but its still on the to-do list! A list of the finesse weapons in 5e: Dagger; Dart; Rapier; Scimitar; Shortsword; Whip; For characters with martial weapon proficiencies, here's some weapon choice tips to . What can a lawyer do if the client wants him to be acquitted of everything despite serious evidence? Ive dreamed up my own versions of the the UA weapon feats but they arent quite ready to be used in game yet. Create an account to follow your favorite communities and start taking part in conversations. Even a blind squirrel finds a nut once in awhile. Got my knowledge enhanced regarding the weapons feat and their creation. Swashbuckler Thats the one I meant. As-is theyre just daggers that havereach. I may combine this with Halfling Paladin riding a war dog (love the idea of a tiny dude on a dog with a lance). I am thinking Halfling (because it is my favorite race) Fighter 3 (Battlemaster) for all the trick shots as a base. Why does Mister Mxyzptlk need to have a weakness in the comics? You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a rapier or scimitar: Disarming Attack, Distracting Strike, Feinting Attack, Lunging Attack, Parry, Precision Attack, Pushing Attack, Riposte, Sweeping Attack, Tripping Attack, Brace (UA)*. Id additionally rule that the spear is a reach weapon. as theres nothing in RAW to stop players taking two short rests in a row (no doubt this is what led to those weird healing rules, I dont like much!). This feats main problem is its busted on a rogue. Not sure what I confused it with. Taking a look at the whips mechanics we can clearly see that theres a niche carved out for the whip. They can use this action to Dash, Attack (one weapon attack only), Hide, and Disengage. Message PHB: Too situational. If you take the feat Spell Sniper you can use the melee cantrips with the whip as well. "- PHB Page 175, Top Left of the Page. Hi guys, I've recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. Redoing the align environment with a specific formatting, Acidity of alcohols and basicity of amines. Your ki point maximum increases by 1. Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. Journeys Through the Radiant Citadel: Review & Ratings! -Damage: 1D4, Roll of 18 or above (Only apply Damage if Damage was intended): Calculating probabilities from d6 dice pool (Degenesis rules for botches and triggers). When you take the Attack action and attack with a whip, you can use a bonus action to try to shove a creature within your whip reach. When I came upon the solution I knew it was right (It was originally once per round, but after a suggestion in the comments section I amended to once per attack action, to fit in with action surge). Duration: Instantaneous. Even my own gaming table didnt seem particularly interested in the fact their weapons were now more interesting. A feat makes it a) optional, b) an investment and c) makes a characterbetter at something theyre already doing. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform in conjunction with a thrown dagger attack: Disarming Attack, Distracting Attack and Precision Attack*. Learn more about the Wizard of Combat GMing course and my D&D 5e Combat course here! Vampire Killer is unique in that its a whip but has the head of a flail or mace attached to its end. And I think I came back with something better. I LOVE THIS ADVENTURE!. Now theres a bit of mechanical difference between wielding a warhammer, flail or morningstar, plus the Battle Master maneuvers offer a chance to personalise your capabilities further. Seriously, this thing is ridiculous. My primary intention is to disarm. Disarm / Push / Pull / Bind / Damage must be stated. This feat seems to be generally on par with one of the other big melee, crowd control feats: Sentinel. POLEARM MASTER FEAT Youre probably right about darts and slings and blow gun maybe relies more on a Poison Kit proficiency anyway. (Skills with Different Abilities variant rule). So far my plan has been to start as a Fighter and take Duelist so I get +2 damage, and then try to maneuver so I can force opportunity attacks whenever possible. This might be overpowered. But overall if you give the Dex based fighter longswords and greatswords to play with, then arent you waving goodbye to the Strength based fighter? Im curious if you have had a chance to play this? 5th Edition D&D design tries to avoid class features and feats that support specific weapons. Prerequisite: 5th level As a bonus action, you can surround yourself with a magical aura that looks like buzzing flies. That being said, there was really no way to recreateGhost Riders Chain in D&D 5e without making it a legendary magical item. The "+1" is just a joke with the fact that there are a lot of whip homebrew feat out there. This is a heavy chain sort of likeVampire Killer, but it has a bit more weight to it. This feat allows a character to choose one level 1 spell from another class. 2023 Wizards. I don't love the acrobatics check to shove or pull. Its also a weapon that can still triggersneak attack which at the end of the day is all a rogue ever wants. In terms of balance, Ive tried pitching all of these as being better than a simple +1 to hit and attack, that an improved attribute would get you (otherwise what would be the point in taking the feat, when +2 Strength/Dex would get you that bonus, as well as one to your saving throws, and related skills etc.? Snap up this epic adventure on the DMs Guild for just $10. -Disarm: Succeeds, item drops at Players feet Can the wielder still use the whip to deal damage? I may well come and finish the job over time. Then reduce the number of maneuver to dice to 1. Sentinel 5e Interactions The Sentinel feat adds a lot of complexity to battle, so there have been several strange interactions that come along with it, such as: If you happen to have a reach longer than 5ft (such as with a polearm type weapon), this will trigger when an enemy leaves that distance. They are a finesse weapon withreach. In fact, its probably one of the cooler uses of a whip. Their movement speed is not dropped to zero, so the grappled condition doesn't make sense, @goodguy5 Not with the same whip they're using to hold the creature. Because it's a weapon-specific feat, comparing it to the "Revenant Blade" feat is more appropriate. Thanks for the feedback! After that I am not sure. I have fighter rogue char and after reading this post I must have whip. The rest is similar to the Bludgeoning Master feat, and so I feel theres a nice balance between the feats which is important. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. Yet, there is still plenty of design space to support specific combat styles by tying feat (ure)s to weapon properties. I cannot recommend this HIGHLY enough. Have you playtested it? Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). Comment* At certain levels, your class gives you the Ability Score Improvement feature. Because grappling is done with the Attack action, you can't grapple as an Opportunity Attack. Of course if you play max. -Trip: Succeeds, target must Dex Save or be Prone Increase your Dexterity score by 1, to a maximum of 20. You can use a bonus action to enter a defensive stance until the start of your next turn. So, do you like these? If we think about what a weapon master can do in combat with their chosen tool, then we start to think about the tricks and stunts already covered by the Battle Master archetypes maneuvers. Whips being practically useless in their current state! Axe Master: How does the extended critical range combine with the extended critical range from the Champion subclass? If you have any balance suggestions please feel free to share them! Most of the entries in the NAME column of the output from lsof +D /tmp do not begin with /tmp. When you score a critical hit with a morningstar, you roll one additional weapon damage die when determining the damage. I believe the blow gun, darts, and sling benefit from Sharpshooter and so arguably dont need their own feat. One of the finest adventures on the Guild!. I also found whips work great with attacks of opportunity since they have extra reach, and the dual wielder feat can be pretty nice with them as well. I felt that in order to compete with a +2 Dexterity score increase, there was still room for a superiority die in the feat. If you want a reach weapon you could use a glaive and if you want a one-handed finesse weapon you could use a rapier. July 13th, 2020. I found your article very responsive and easy to understand. I figured that allowing it to castHold Person andHold Monsterwas a great way to reskin this feature. I couldnt recommend this guide enough.. What is the correct way to screw wall and ceiling drywalls? You are at your best keeping your opponents at bay. Id be tempted to make it once per attack action (for synergy with Action Surge). Nice work on the D&D community! Now that Ive done some research, I see Im not the first person to think of this Mike Mearls himself had a go at brewing up some new weapon feats back in 2016. The feats extra attack nicely represents real world techniques which require wielding the weapon in two hands. ;). No, it was for Nicholas Cage. Anyway, thanks for the opinion. Oh I just had a great idea. While you are wielding a whip, other creatures within your whip reach provoke an opportunity attack from you when they stand up from prone. That was the intention. Ideally, you shouldnt have to choose between flavor and decent optimization. And halving damage is something we should be used to with Dexterity saving throws etc.. What I like about it is that clerics often fight with blunt weapons and this pairs well with the war clerics Divine Strike ability, or even the paladins Divine Smite (my intention is that damage dice from divine powers would do full damage. The Morningstar feat looks to me like good place for the war pick to me as well. Leaves 8 levels open for spells (bless gives a +1d4) and perhaps an paladin aura aswell? Another house rule of mine that affects PAM is that opportunity attacks provoke opportunity attacks from other hostile creatures within reach. Whips are fun, flavorful, and iconic weapons. Which should be the dominant model here. Report a bug So a dagger theoretically deals the same damage, also has the finesse property, and has a longer range than the whip. You must use the new roll, even if it is a 1 or a 2. However, its actually a bit worse than a dagger since you can throw one 20/60 ft. Swashbucklers, youre welcome! I love your feats but considering how recent changes with WotC material has changed abilities from 1 time per short or long rest to number of times equal to your prof bonus per long rest I might consider that change for most of these feats. Mage Hand PHB: Take the Telekinetic feat instead. Why is this the case? The Barbarians Reckless Attack gives advantage on attack rolls, while Champion gives an extended critical range, combined the result should be a lot of criticals. communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a dagger or shortsword: Disarming Attack, Distracting Strike, Evasive Footwork, Feinting Attack, Precision Attack and Riposte*. is it that they simply can't move further away? In 2020, Hipsters & Dragons was featured in the mainstream UK media, talking about D&D. This is a nice feat for someone like a ranger or barbarian who wants to have a bit more versatility and choice in combat. It just doesn't ring true to me. If you have no levels in monk, your ki points will . The bow of the viper has 4 charges and regains 1d4 expended charges each dawn. Rocking and rolling with Ragnar and Rollo. Those medieval headsmen chose axes for a reason, right? Though not specified, it seems like the Grab is supposed to take your entire Action. But people will defend these poorly designed spells to the hilt, simply because they ARE in the official rules. Indeed, I was so pleased with the result, that I almost immediately saw in it the solution to making other weapons way cooler. rev2023.3.3.43278. Instead, we could create a proper niche for the weapon so that martial classes, in general, might consider it. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 10/bound until player releases or Dex Vs Dex contest succeeds Also available on Fantasy Grounds. Learn more about Stack Overflow the company, and our products. You either gain a +2 bonus to range attack rolls, or you learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a javelin or spear: Distracting Strike, Feinting Attack, Lunging Attack, Pushing Attack, Riposte and Trip Attack*.
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